ISO 9001:2015 & ISO 27001:2022 Certified

Training Programme

UI UX Design Course Institute in Vashi

Sixty hours that take you from a blank page to a portfolio you can show — user research, wireframes, interface design, a Figma component library and a tested, clickable prototype.

  • 60 Hours
  • 10 Modules
  • 100% Job Support
  • Certificate

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Ask about this programme

What the batches cost, when the next one starts and how the portfolio project works — answered by the trainer, not a call centre.

We use these details only to answer your enquiry.

01 — Overview

UI UX Institute in Navi Mumbai

This UI UX Design Course in Vashi covers the whole job rather than just the software. You learn how to find out what users actually need, how to structure a product so people can find things, how to design screens that read clearly, and how to check the design works before a developer writes a line of code. Ten modules, sixty hours, and hands-on work in every one of them.

The teaching is practical from the first session. You run real interviews, build sitemaps and flows, wireframe and prototype in Figma, put together a component library you can reuse, and test your work with real users before you fix it. The programme finishes with a full product design and a portfolio case study — the thing an interviewer actually asks to see. Sessions run as live online cohorts and as offline batches at our Vashi centre.

A design workspace showing a mobile screen, a wireframe artboard, a colour palette and a type scale
02 — Course Content

What each module covers.

Open a module to see the topics inside it. Sixty hours across ten modules, each ending in hands-on work.

M01 Introduction to UI/UX Design
  • What UI is, what UX is, and why they are two different jobs
  • How a product team works — designer, developer, product owner, client
  • The design process end to end: discover, define, design, test, hand off
  • Web, iOS and Android — what changes on each platform and why
  • Design roles and what each one is actually paid to do
  • Reading a product critically: what works, what does not, and the reason
  • Setting up Figma and your working files for the course
  • Practical — audit a live app or website and write up three real problems
M02 Design Thinking & User-Centered Design
  • The five stages — empathise, define, ideate, prototype, test
  • Turning a feature request into a design problem worth solving
  • Problem statements and "How might we" questions
  • Jobs to be done: what the user is really hiring your product for
  • Ideation methods — crazy eights, sketching, affinity mapping
  • Prioritising ideas against effort and impact
  • Assumptions and hypotheses, and cheap ways to check them
  • Accessibility and inclusion as a starting point, not a final pass
  • Practical — run a design thinking sprint on a supplied brief
M03 User Research & User Personas
  • Qualitative and quantitative research, and which question each answers
  • Planning interviews — recruiting, writing questions, avoiding leading ones
  • Running an interview and taking notes you can use afterwards
  • Surveys: question design, sample size and what a survey cannot tell you
  • Competitor and market analysis
  • Turning raw notes into themes with affinity mapping
  • Building a persona from evidence rather than imagination
  • Empathy maps and user journey maps
  • Pain points, needs and where the opportunities sit
  • Practical — run two interviews and produce a persona and a journey map
M04 Information Architecture & User Flows
  • Structuring content so people find things without being told where they are
  • Card sorting and tree testing
  • Sitemaps for websites, navigation models for apps
  • Navigation patterns — tabs, drawers, mega menus, breadcrumbs, search
  • Labelling, content hierarchy and writing that helps rather than decorates
  • Task flows, user flows and flow diagrams
  • Happy paths, edge cases, empty states and error states
  • Mapping an onboarding and a checkout flow end to end
  • Practical — build a sitemap and two complete user flows for your project
M05 Wireframing & Prototyping
  • Low, mid and high fidelity — and when each one is the right answer
  • Sketching on paper first, and why it saves a week later
  • Grids, layout and spacing on a wireframe
  • Wireframing the common screens: listing, detail, form, dashboard, checkout
  • Mobile first, breakpoints and how a layout reflows
  • Interactive prototypes — linking screens, triggers and transitions
  • Micro-interactions and states: hover, pressed, disabled, loading
  • Presenting a prototype to a client without narrating every click
  • Practical — a clickable mid-fidelity prototype of your main flow
M06 UI Design Principles & Visual Design
  • Visual hierarchy — what the eye reaches first, and how you control it
  • Alignment, proximity, contrast, repetition and balance
  • Grids, columns, gutters and a spacing scale you stick to
  • Layout composition for web and for mobile
  • Anatomy of a component — buttons, forms, cards, tables, modals
  • Imagery, illustration and iconography
  • Depth used with restraint: shadows, elevation and layering
  • Designing states, not just screens
  • Contrast ratios, touch target sizes and focus order
  • Practical — turn your wireframes into a finished, detailed screen
M07 Typography, Colors & Design Systems
  • Type anatomy, families, weights and pairing that works
  • Type scales, line height, measure and readability
  • Colour theory, palettes, tints and shades
  • Semantic colour — primary, secondary, success, warning, danger
  • Contrast and WCAG AA checked in practice, not assumed
  • Design tokens: colour, spacing, radius and type as reusable values
  • Component libraries with variants and properties
  • Documenting a system so other people can actually use it
  • Dark mode and theming without redrawing everything
  • Practical — build a mini design system for your project
M08 Figma & UI/UX Design Tools
  • The Figma interface — files, pages, frames and layers
  • Auto layout, the single most useful skill in the tool
  • Constraints, resizing and frames that respond properly
  • Components, variants, instances and component properties
  • Styles, variables and libraries shared across files
  • Prototyping in Figma, including interactive components
  • Plugins that save real time, and the ones that waste it
  • Collaboration — comments, branching and version history
  • Developer handoff: inspect, specs, assets and export settings
  • Where FigJam, Adobe XD, Miro and Maze still fit in a workflow
  • Practical — rebuild a screen using only auto layout and components
M09 Usability Testing & Design Validation
  • What usability testing proves, and what it does not
  • Writing a test plan with tasks people would really do
  • Moderated and unmoderated, remote and in person
  • Recruiting participants, and how few you actually need
  • Running a session without leading the participant
  • Observing, note-taking, recording and consent
  • Rating findings by severity and deciding what to fix first
  • Heuristic evaluation using Nielsen's ten heuristics
  • A/B testing and comparing two designs fairly
  • Practical — test your prototype with five users and report the findings
M10 Portfolio Development & Projects
  • What hiring managers look for in a UI/UX portfolio
  • Structuring a case study — problem, process, decisions, outcome
  • Showing your thinking rather than only the final screens
  • Writing about design work clearly and briefly
  • Choosing which projects to include, and which to leave out
  • Publishing on Behance, Dribbble, Notion or a personal site
  • Presenting your portfolio in an interview and defending a decision
  • Freelance basics — scoping, pricing and client communication
  • Final project — a complete product design from research to tested prototype
  • Certificate awarded on submission and presentation of the final project
Course Brochure

The full syllabus in one PDF.

The brochure carries the complete module list, the practical work in each module, the tool set and the certification details, in one file you can share with a manager or a parent.

  • 10 modules across 60 hours, research through to portfolio
  • Figma, wireframing, prototyping, design systems and usability testing
  • Final product design, portfolio case study and certification

Download the brochure

Tell us where to send it and the brochure lands in your inbox, with a download link here too.

We use these details only to send the brochure and answer your enquiry.

03 — What You Walk Away With

Skills you can be tested on.

By the end of the programme you can

  • Run user interviews and turn what you hear into personas and journey maps
  • Structure a product with a sitemap, user flows and the states people actually hit
  • Wireframe and build clickable prototypes in Figma
  • Design finished screens using hierarchy, spacing, type and colour deliberately
  • Build and document a reusable component library and design system
  • Run a usability test, rate the findings and iterate on the design
  • Hand off to developers with specs, assets and tokens they can build from
  • Publish a portfolio with case studies that show your thinking, not just screens

Tools you will work in

  • Figma
  • Auto Layout
  • Components & Variants
  • Figma Variables
  • Figma Prototyping
  • FigJam
  • Adobe XD
  • Miro
  • Maze
  • Material Design
  • Apple HIG
  • WCAG Contrast Tools
  • Behance & Dribbble
04 — Who It Is For

Built for people starting from scratch, and for designers levelling up.

No coding and no prior design software experience is assumed.

  • Students and graduates

    Anyone from any stream who wants a design career. No coding and no prior design software experience is assumed — module one starts at the beginning.

  • Graphic designers

    Print and social designers moving into product work, where layouts have to respond, behave and hold up across states rather than sit still.

  • Developers and freelancers

    Front-end developers and freelancers who can build anything but want to decide what to build, and charge for the design work as well.

  • Founders and marketing teams

    People responsible for a product or a website who want to brief designers properly and judge the work that comes back.

05 — FAQ

UI UX Design Course in Vashi

Do I need a design background or any coding to join?

Neither. The course is built for people starting from zero — the first module explains what UI and UX are and sets up your tools with you. You will not write code. It helps to be curious about why some apps feel easy and others do not, because that instinct is what the whole course sharpens.

How long is the course and how are the sessions scheduled?

Sixty hours across ten modules. Weekday and weekend batches both run, online and offline. Tell us which suits you and we will place you in the next matching cohort.

Which software will I learn?

Figma is the main tool, covered properly — auto layout, components and variants, variables, libraries, prototyping and developer handoff. You also work in FigJam for research and mapping, and see where Adobe XD, Miro and Maze fit. Figma's free plan covers everything the course needs.

What kind of laptop do I need?

Anything reasonably current with 8 GB of RAM. Figma runs in the browser, so Windows, Mac and Linux are all fine. A mouse helps more than a big screen, and a second monitor is a luxury rather than a requirement.

Is this UI/UX course only about making things look good?

No, and that is the most common misunderstanding about the field. Half the programme is research, structure and testing — the work that decides whether a product makes sense at all. Visual design matters and is covered in depth, but it is applied to a structure you have already reasoned through.

How many projects will I build?

Every module ends in practical work, so you finish with ten pieces of hands-on output. Those feed into a final project you take from research through to a tested prototype, written up as a portfolio case study.

Will I have a portfolio by the end?

Yes. Module ten is dedicated to it — structuring case studies, writing them, choosing what to show and what to leave out, and presenting the work in an interview. You leave with a published portfolio rather than a folder of screenshots.

Do you provide job support?

Yes. We help with your portfolio and CV, prepare you for design interviews and portfolio reviews, and share openings from our network as they come up. What we cannot do is promise a specific salary or employer — what gets you hired is the portfolio you build here, and module ten exists to make it a strong one.

Who takes the sessions?

A practising designer from our team who ships client work, not a full-time lecturer. It shows most in the critique sessions, where the feedback is the kind you would get in a real design review.

Is the training available online?

Yes. Every batch runs as a live online cohort as well as an offline batch at our Vashi centre. Online learners work in the same Figma files, get the same critique and present the same final project.

What do I get at the end?

A certificate issued by AI Technoverse Infotech Pvt. Ltd., plus a portfolio with a full case study, a working prototype and a documented design system behind it.

What are the fees and how do I enrol?

Send an enquiry using the form on this page or call us. We will share the current fee, the next batch dates and the payment options, and answer anything else before you commit.

Want to talk it through first?Our IT counsellors are here to help.

Tell us where you are starting from and what you want to be doing a year from now. We will tell you honestly whether this programme gets you there.

Brochure